This mini-mod assigns "canon" labels to all areas in the Baldur's Gate I (Sword Coast) portion of the game. If an area lacks references in PnP canon material, the mod will assign the Dudleyville label. Where feasible, the labels attempt to avoid spoilers.

The sample map below is from Tutu. If you have the Worldmap mod installed, the labels will appear on that map.

Sword Coast Map Labels

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This mod works with Baldur's Gate, with or without the expansion pack Tales of the Sword Coast. Make sure your game has the latest patch. Check the ReadMe files related to your patch in your game folder and the BioWare website if necessary.

This mod will also work with all mods, including Baldur's Gate Tutu (and EasyTutu), Baldur's Gate Trilogy and the BiG World Project.

It is compatible with the Worldmap mod whether installed before or after it. However, the Worldmap mod must be extracted to your game folder.

Sword Coast Map Labels > CompatibilityBack to top


Note: If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-mapnames.exe (or .command), uninstall all previously installed components and delete the mapnames folder. When installing or uninstalling, do not close the DOS window by clicking on the X button! Instead, press the Enter key when instructed to do so.

You can extract files from the archive using 7-Zip, ZipGenius or another file compression utility that handles .zip files.

Extract the contents of the mod to the folder of the game you wish to modify (BG1, BGT or EasyTutu). On successful extraction, there should be a "mapnames" subfolder and a setup-mapnames.exe file in your game folder. To install, simply double-click setup-mapnames.exe and follow the instructions on screen.

Run setup-mapnames.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X
Extract the contents of the mod to the folder of the game you wish to modify. On successful extraction, there should be a "mapnames" subfolder in your game folder. Download the OS X version of WeiDU (or copy another mod's launcher) and rename it setup-mapnames. Put this and the setup-mapnames.command file within the "mapnames" subfolder in your main game folder. To install, double-click on setup-mapnames.command and follow the instructions on screen.

Extract the contents of the mod to the folder of the game you wish to modify. Download the latest Linux version of WeiDU and copy WeiDU and WeInstall to /usr/bin. Then open a terminal and cd to your game installation directory.

Optional: run 'tolower' and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either, if you've extracted only this mod since the last time you lowercased file names. If unsure, running tolower and choosing both options is the safe bet.

Run WeInstall setup-mapnames in your game folder to install the mod. Then run wine BGMain.exe and start playing.

Sword Coast Map Labels > InstallationBack to top


Sword Coast Map Labels
This is the main component. It installs revised map labels on the master worldmap (outside of saved games).

Update Map Markers
This component updates the text on marker stones in the "Dryad Falls" and "Fire Leaf Forest" areas to those area labels rather than "Cloud Peak Mountains" which actually begin a bit further to the south and continue to the east of Nashkel.

Patch Saved Game Map Labels
This component patches all saved games to use the revised map labels. It also updates the marker stone text in saved games if you installed that component. You may wish to back up your saved games before installing or uninstalling this component (mainly necessary if something alters the saved game worldmap between installation and uninstallation).

Sword Coast Map Labels > ComponentsBack to top

Area Labels

Listed below are the area codes and their labels. The column on the right lists the old BGT labels for reference. These may have been different if you have Tutu or the Worldmap installed. A dash means the name has not changed (or was not assigned originally).

      BG1     Tutu    BGT     New Name               Old Name (BGT)
      AR0400  FW0400  AR7500  Upper Chionthar        Farms over Chionthar
      AR0500  FW0500  ARD000  -                      Durlag's Tower
      AR0900  FW0900  AR7900  Wyrm's Crossing        Bridge to Baldur's Gate
      AR1000  FW1000  ARU000  -                      Ulgoth's Beard
      AR1008  FW1008  ARU008  Ice Island             Somewhere far North
      AR1200  FW1200  AR8100  Baldur's Gate          -
      AR1400  FW1400  AR8300  Lower Chionthar        South of Wyrm's Crossing
      AR1500  FW1500  ARW500  North Balduran's Isle  Balduran's Shipwreck
      AR1600  FW1600  AR8400  Cloakwood Grove        Cloakwood 3
      AR1700  FW1700  AR8500  Cloakwood Crossings    Cloakwood 4
      AR1800  FW1800  AR8600  -                      Cloakwood Mines
      AR1900  FW1900  AR8700  -                      Bandit Camp
      AR2000  FW2000  ARW000  Balduran's Isle        Werewolf Isle
      AR2100  FW2100  AR8800  Cloakwood Falls        Cloakwood 2
      AR2200  FW2200  AR7000  Cloakwood Lodge        Cloakwood 1
      AR2300  FW2300  AR6800  -                      Friendly Arm Inn
      AR2400  FW2400  AR8900  -                      Peldvale
      AR2600  FW2600  AR0015  -                      Candlekeep
      AR2700  FW2700  AR6600  Lion's Way             Gorion's Rest
      AR2800  FW2800  AR6900  Coast Way              Crossroads
      AR2900  FW2900  AR9000  -                      Larswood
      AR3000  FW3000  AR9100  Wood of Sharp Teeth    The East Wood
      AR3100  FW3100  AR9200  Shipwreck Coast        North Sword Coast
      AR3200  FW3200  AR7100  -                      High Hedge
      AR3300  FW3300  AR6700  -                      Beregost
      AR3400  FW3400  AR9300  Temple                 Temple of Lathander
      AR3500  FW3500  AR9400  Sharp Teeth Waste      Basilisk Monument
      AR3600  FW3600  AR9500  Lighthouse             Sword Coast
      AR3700  FW3700  AR9600  Red Canyons            Zombie Retreat
      AR3800  FW3800  AR9700  Trade Way North        Beregost Wilderness
      AR3900  FW3900  AR9799  Ulcaster               Ulcaster School
      AR4000  FW4000  AR9900  -                      Gullykin
      AR4100  FW4100  ARA100  Caves of Kozah         South Sword Coast
      AR4200  FW4200  AR3100  Fisherman's Lake       Wilderness Lake
      AR4300  FW4300  AR3200  Trade Way South        Nashkel Pass
      AR4400  FW4400  AR3300  Lonely Peaks           Firewine Plains
      AR4500  FW4500  AR3400  -                      Firewine Bridge
      AR4600  FW4600  AR3499  Bear River             Ogre's Reach
      AR4700  FW4700  AR3498  -                      Xvart Village
      AR4800  FW4800  AR3700  -                      Nashkel
      AR4900  FW4900  AR3800  -                      Carnival
      AR5000  FW5000  AR3900  Valley of the Tombs    Southern Wastelands
      AR5100  FW5100  AR4100  -                      Gnoll Stronghold
      AR5200  FW5200  AR4200  Dryad Falls            Western Cloudpeaks
      AR5300  FW5300  AR4300  Fire Leaf Forest       The Cloudpeaks
      AR5400  FW5400  AR4400  -                      Nashkel Mines
      AR5500  FW5500  AR4600  Cloud Peaks            Dragon's Run


Please report any issues or problems with this mod at the forum. Suggestions, feedback and constructive criticism are welcome.

Sword Coast Map Labels > Specific FixesBack to top


Programs/tools used in creation:

Sword Coast Map Labels is copyright © 2010 by Miloch. This work (including all code and documentation) is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License. You are free to share (copy, distribute and transmit) and to remix (adapt) this work, except for commercial purposes. See the Creative Commons Public License for more details. All other copyrights and trademarks are the property of their respective owners.

Sword Coast Map Labels > CreditsBack to top

Version History

Version 2: 16 Dec 2010
  • Improved Worldmap mod compatibility
  • Added "Update Map Markers" component
Version 1: 14 Dec 2010
  • Initial release
Sword Coast Map Labels > Version HistoryBack to top