Introduction
This mini-mod assigns "canon" labels to all areas in the Baldur's
Gate I (Sword Coast) portion of the game. If an area lacks references
in PnP canon material, the mod will assign
the Dudleyville
label. Where feasible, the labels attempt to avoid spoilers.
The sample map below is from Tutu.
If you have the Worldmap mod
installed, the labels will appear on that map.
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Compatibility
This mod works with Baldur's Gate, with or without
the expansion pack Tales of the Sword Coast. Make sure your game has the
latest patch. Check the ReadMe files related to your patch in your
game folder and the BioWare website if
necessary.
This mod will also work with all mods, including Baldur's Gate Tutu (and
EasyTutu), Baldur's Gate
Trilogy and the BiG
World Project.
It is compatible with the Worldmap mod whether installed before or
after it. However, the Worldmap mod must be extracted to your game
folder.
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Installation
Note: If you've previously installed the mod,
remove it before extracting the new version. To do this, run
setup-mapnames.exe (or .command), uninstall all
previously installed components and delete the mapnames
folder. When installing or uninstalling, do not close the DOS window by clicking on the
X button! Instead, press the Enter
key when instructed to do so.
You can extract files from the archive using 7-Zip, ZipGenius or another
file compression utility that handles .zip files.
Windows
Extract the contents of the mod to the folder of the game you wish
to modify (BG1,
BGT or EasyTutu).
On successful extraction, there should be a "mapnames" subfolder
and a setup-mapnames.exe file in your game folder. To install, simply
double-click setup-mapnames.exe and follow the
instructions on screen.
Run setup-mapnames.exe in your game folder to
reinstall, uninstall or otherwise change components.
Mac OS X
Extract the contents of the mod to the folder of the game you wish
to modify. On successful extraction, there should be a "mapnames"
subfolder in your game folder. Download the OS X version of WeiDU (or copy another mod's
launcher) and rename it setup-mapnames. Put this and
the setup-mapnames.command file within the "mapnames"
subfolder in your main game folder. To install, double-click on
setup-mapnames.command and follow the instructions
on screen.
Linux
Extract the contents of the mod to the folder of the game you wish
to modify. Download the latest Linux version of WeiDU and copy WeiDU and
WeInstall to /usr/bin. Then open a terminal and cd to your game
installation directory.
Optional: run 'tolower' and answer 'Y' to both queries. You can
avoid running the second option (linux.ini) if you've already ran
it once in the same directory. To save time, the archive is already
tolowered, so there's no need to run the first option (lowercasing
file names) either, if you've extracted only this mod since the
last time you lowercased file names. If unsure, running tolower and
choosing both options is the safe bet.
Run WeInstall setup-mapnames in your game folder
to install the mod. Then run wine BGMain.exe and
start playing.
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Components
Sword Coast Map Labels
This is the main component. It installs revised map labels on the
master worldmap (outside of saved games).
Update Map Markers
This component updates the text on marker stones in the "Dryad Falls"
and "Fire Leaf Forest" areas to those area labels rather than
"Cloud Peak Mountains" which actually begin a bit further to the
south and continue to the east of Nashkel.
Patch Saved Game Map Labels
This component patches all saved games to use the revised map labels.
It also updates the marker stone text in saved games if you installed
that component. You may wish to back up your saved games before
installing or uninstalling this component (mainly necessary if
something alters the saved game worldmap between installation and
uninstallation).
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Area Labels
Listed below are the area codes and their labels. The column on the
right lists the old BGT labels for reference. These
may have been different if you have Tutu or the Worldmap installed.
A dash means the name has not changed (or was not assigned originally).
BG1 Tutu BGT New Name Old Name (BGT)
AR0400 FW0400 AR7500 Upper Chionthar Farms over Chionthar
AR0500 FW0500 ARD000 - Durlag's Tower
AR0900 FW0900 AR7900 Wyrm's Crossing Bridge to Baldur's Gate
AR1000 FW1000 ARU000 - Ulgoth's Beard
AR1008 FW1008 ARU008 Ice Island Somewhere far North
AR1200 FW1200 AR8100 Baldur's Gate -
AR1400 FW1400 AR8300 Lower Chionthar South of Wyrm's Crossing
AR1500 FW1500 ARW500 North Balduran's Isle Balduran's Shipwreck
AR1600 FW1600 AR8400 Cloakwood Grove Cloakwood 3
AR1700 FW1700 AR8500 Cloakwood Crossings Cloakwood 4
AR1800 FW1800 AR8600 - Cloakwood Mines
AR1900 FW1900 AR8700 - Bandit Camp
AR2000 FW2000 ARW000 Balduran's Isle Werewolf Isle
AR2100 FW2100 AR8800 Cloakwood Falls Cloakwood 2
AR2200 FW2200 AR7000 Cloakwood Lodge Cloakwood 1
AR2300 FW2300 AR6800 - Friendly Arm Inn
AR2400 FW2400 AR8900 - Peldvale
AR2600 FW2600 AR0015 - Candlekeep
AR2700 FW2700 AR6600 Lion's Way Gorion's Rest
AR2800 FW2800 AR6900 Coast Way Crossroads
AR2900 FW2900 AR9000 - Larswood
AR3000 FW3000 AR9100 Wood of Sharp Teeth The East Wood
AR3100 FW3100 AR9200 Shipwreck Coast North Sword Coast
AR3200 FW3200 AR7100 - High Hedge
AR3300 FW3300 AR6700 - Beregost
AR3400 FW3400 AR9300 Temple Temple of Lathander
AR3500 FW3500 AR9400 Sharp Teeth Waste Basilisk Monument
AR3600 FW3600 AR9500 Lighthouse Sword Coast
AR3700 FW3700 AR9600 Red Canyons Zombie Retreat
AR3800 FW3800 AR9700 Trade Way North Beregost Wilderness
AR3900 FW3900 AR9799 Ulcaster Ulcaster School
AR4000 FW4000 AR9900 - Gullykin
AR4100 FW4100 ARA100 Caves of Kozah South Sword Coast
AR4200 FW4200 AR3100 Fisherman's Lake Wilderness Lake
AR4300 FW4300 AR3200 Trade Way South Nashkel Pass
AR4400 FW4400 AR3300 Lonely Peaks Firewine Plains
AR4500 FW4500 AR3400 - Firewine Bridge
AR4600 FW4600 AR3499 Bear River Ogre's Reach
AR4700 FW4700 AR3498 - Xvart Village
AR4800 FW4800 AR3700 - Nashkel
AR4900 FW4900 AR3800 - Carnival
AR5000 FW5000 AR3900 Valley of the Tombs Southern Wastelands
AR5100 FW5100 AR4100 - Gnoll Stronghold
AR5200 FW5200 AR4200 Dryad Falls Western Cloudpeaks
AR5300 FW5300 AR4300 Fire Leaf Forest The Cloudpeaks
AR5400 FW5400 AR4400 - Nashkel Mines
AR5500 FW5500 AR4600 Cloud Peaks Dragon's Run
Issues
Please report any issues or problems with this mod at the
forum.
Suggestions, feedback and constructive criticism are welcome.
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Credits
Programs/tools used in creation:
Sword Coast Map Labels is copyright © 2010 by Miloch.
This work (including all code and documentation) is licensed under
a Creative
Commons Attribution-Noncommercial 3.0 Unported License. You are
free to share (copy, distribute and transmit) and to remix (adapt)
this work, except for commercial purposes. See the Creative
Commons Public License for more details. All other copyrights
and trademarks are the property of their respective owners.
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Version History
Version 2: 16 Dec 2010
- Improved Worldmap mod compatibility
- Added "Update Map Markers" component
Version 1: 14 Dec 2010
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