Classes of Erebu

Inhabitants of Erebu may follow various adventuring professions or classes. Different racial characteristics and attributes give characters the edge in aptitudes such as fighting, subterfuge, or harnessing supernatural forces. Some classes are only available to reincarnated characters.

Barbarians

Barbarian male
Barbarian female

Berserk warriors who spurn magic for melee combat, barbarians are basically big, dumb gargantuans with a lot of offensive power. They are unable to wear anything that has magic on it or instilled in it. They also do not have any spells because of their lack of magical guidance.

In battle, barbarians love the havoc created by wielding axes or flails and can excel equally when using either. All barbarians begin with the sword, dodge, second attack, berserk and butcher skills. The barbarian default skill set contains the following:

  • Bash: The ability to bash opponents
  • Disarm: The skill to disarm opponents in battle
  • Nosebite: Biting off your victims’ noses blinds them with pain
  • Parry: The chance of parrying an opponent’s attack
  • Powerslam: The ability to pick up and slam down your opponents
  • Rescue: A skill that lets you rescue friends in trouble
  • Second attack: The chance of attacking twice in a row
  • Third attack: The chance of attacking three times at once
  • Fourth attack: The chance of attacking four times at once
  • Shield block: The ability to block blows with your shield
  • Warcry: Inspires courage and increases damage but lowers defense
  • Weaponsmaster: All the weapon skills

Clerics

Cleric female
Cleric male

Pious souls bolstered by faith, and users of healing magics, clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending their comrades, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magic, and they possess an impressive array of protective apells as well as fair combat prowess.

All clerics begin with skill in the mace. They must purchase other weapon or shield skills, many at a very dear cost. The default selection for clerics is as follows:

Skills

  • Flail: Proficiency with the flail (the proverbial ball and chain)
  • Shield block: The ability to block blows with your shield
  • Spear: The proper use of spears and staves

Spell groups

  • Attack: A selection of offensive magics
  • Benedictions: Powerful magics that grant the blessings of the gods
  • Creation: The making of physical objects, such as food and water
  • Curative: Spells that cure the sick and feeble of their ailments
  • Detection: Informational magics, such as detect magic and identify
  • Healing: Spells for treating wounds from scratches to death blows
  • Maladictions: An assortment of curses
  • Protective: Defensive magics, including the powerful sanctuary spell
  • Transportation: Spells for getting from here to there
  • Weather: Spells for conjuring and mastering the elements

Elementalists

Elementalist male
Elementalist female

Elementalists are specialized mages who channel the forces of nature to wield their powerful magics.

Unlike other classes, elementalists have no default to choose upon creation. Instead, most choose to concentrate on one of the three schools of mastery: fire, ice or lightning. Choosing more then one is of course an option but will require more effort to train.

Elementalists have long favored the whip as their weapon of choice, symbolizing both their mastery over their art and their difference from their fellow mages. But they can also use staves with a decent amount of skill. Elementalists also begin with proficiency in lore.

  • Fire mastery: fire breath, fireball, firebolt, flamestrike, inferno, match burn, pyroclasm, torch
  • Ice mastery: blizzard, chill touch, fell winter, frost breath, iceball, icebolt, rain
  • Lightning mastery: chain lightning, irradiation, lightning ball, lightning bolt, lightning breath, shocking grasp, static

Enterons

Enteron female
Enteron male

Enterons are dangerous individuals who combine thieving with magic. They thus have training in both arcane and stealth skills. They are adequate in combat and because of their cross, they give up a little bit of both classes.

All enterons start out with the dagger, sneak and steal skills. These allow them to stab, move silently and take what does not belong to them. The default skills and spells for enterons are as follows:

Skills

  • Backstab: Inflicts extra damage upon an unwary victim
  • Dodge: The chance to evade an attack
  • Hide: The skill of stealth
  • Mace: The ability to use maces
  • Sword: The ability to use swords
  • Second attack: The chance to land a second attack
  • Third attack: The chance to land a third attack

Spell groups

  • Combat: Spells that do damage to the enemy
  • Protective: Shielding spells that protect you from damage
  • Transportation: Spells to transport you to other places

Mages

Mage male
Mage female

Masters of the magical arts, but frail in battle, mages specialize in casting spells, offensive ones in particular. Mages have the highest-powered magic of any class and are the only classes able to use the draconian and enchanting spell groups. They are also very skilled at the use of magical items, though their combat skills are the weakest of any class.

All mages begin with skill in the dagger. They must purchase any other weapon skills at a very high rate. The default skill selection for mages is as follows:

Skills

  • Lore: Identify the purpose of magical items

Spell groups

  • Beguiling: Spells that control the mind
  • Combat: Spells that do damage to the enemy
  • Detection: Informational magics, such as detect magic and identify
  • Enhancement: Spells that maximize physical potential, such as haste
  • Illusion: Magics for concealing and deceiving
  • Maladictions: A selection of curses fit for any witch
  • Protective: Defensive magics ranging from armor to stone skin
  • Transporation: Spells for getting from here to there
  • Weather: Spells for conjuring and mastering the elements

Necromancers

Necromancer female
Necromancer male

Dark priests who wield power over life and death, necromancers use very powerful dark magic. While they lack the ability to use all weapons except staves, they make up for it through the power of their spells.

Necromancers can phase out of this dimension for a split second—long enough to avoid many attacks. They are also adept in summoning and creating beings from dead body parts. Their default skill and spell selections include the following:

Skills

  • Dagger: The ability to use knives and short blades
  • Meditation: This skill lets the necromancer regain mana (spellcasting power) faster

Spell groups

  • Combat: Spells that do damage to the enemy
  • Evil: Spells to drain energy, raise the dead and construct golems
  • Illusion: Magics for concealing and deceiving
  • Maladictions: A selection of curses and other baneful spells
  • Protective: Defensive magics ranging from armor to stone skin
  • Transporation: Spells for getting from here to there

Thieves

Thief male
Thief female

Cunning, agile rogues with a love for money, thieves are a marginal class. They do few things better than any other class, but they have the widest range of skills available. Thieves are specialists at subterfuge and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics but lack the wide weapon selection of warriors.

Thieves prefer the easily concealed and quickly wielded dagger in combat, often specializing in knives and small blades. All thieves thus begin with the dagger combat skill; they are proficient in stealing as well. They must purchase any other weapon skills unless they choose the default selection. This skill package includes:

  • Backstab: The art of hitting your opponent by surprise
  • Blackjack: The ability to render your victim unconscious
  • Disarm: Used to deprive your opponent of his weapon
  • Dodge: The best way to take a punch is not to be there
  • Hide: The art of remaining undetected in a room
  • Mace: The use of maces and other blunt weapons
  • Peek: Used to look into a person’s belongings
  • Pick lock: A useful skill for breaking and entering
  • Second attack: With training, the skilled thief can hit twice as fast
  • Sneak: With this skill, a thief can walk into a room undetected
  • Sword: Swordplay and fencing
  • Trip: A good way to introduce an opponent to the floor

Warriors

Warrior female
Warrior male

As typical, militant fighters, warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but they lack the subtle skills of thieves and the magical talents of mages and clerics. Warriors are best for those who don’t mind taking the direct approach—even when another method might be more appropriate.

Being a martial class, warriors excel when fighting with the sword and other large blades. Warriors thus begin with skill in the sword and gain a second attack in combat. They may purchase other weapon skills cheaply or gain them in the default skill package, which includes the following:

  • Bash: A forceful body rush designed to flatten your foes
  • Disarm: Used to deprive your opponent of her weapon
  • Enhanced damage: This skill multiplies your damage in battle
  • Parry: The art of parrying with weapons
  • Rescue: Allows you to take the blows aimed for a companion
  • Shield block: The art of parrying with a shield
  • Third attack: Allows the skilled warrior to land three blows at once
  • Weaponsmaster: This group provides knowledge of all weapon types

Antipaladins

Antipaladin male
Antipaladin female

This class is only available to reincarnated characters.

Antipaladins are the realm’s dark knights who live to stir up chaos and anarchy. They dwell in the darkness and hate anything holy. Skilled as fighters, they are also adept in the ways of magic. They love to spill the blood of the innocent without remorse. Some consider them dark crusaders for Lucifer himself. They begin skilled in the mace, sword and second attack. Their default skills and spells include the following:

Skills

  • Bash: A forceful body rush designed to flatten your foes
  • Blade thirst: Creates a poisonous weapon with blood and orichalcum
  • Deathcoil: This unholy ritual unleashes dark fury on its victims
  • Disarm: Used to deprive your opponent of his weapon
  • Dodge: The best way to take a punch is not to be there
  • Meditation: This skill lets the antipaladin regain mana faster
  • Parry: The art of parrying with weapons
  • Shield block: The art of parrying with a shield
  • Third attack: Allows the skilled warrior to land three blows at once

Spell groups

  • Attack: A selection of offensive magics
  • Curative: Spells that cure the sick and feeble of their ailments
  • Evil: Spells to drain energy, raise the dead and construct golems
  • Maladictions: A selection of curses and other baneful spells
  • Transporation: Spells for getting from here to there

Assassins

Assassin female
Assassin male

This class is only available to reincarnated characters.

An elite group, assassins are masters of the killing arts. They take little pleasure in much of anything save for hunting and gold. Quick, quiet and deadly, most assassins are members of an underground organization of contract killers. What they lack in brute force, they replace with stealth. While related to the thief class, assassins are more specialized. They begin skilled in dagger, stealing and locating objects. Their default skill package includes the following:

  • Assassinate: An assault deadlier than the thief’s backstab
  • Disarm: Used to deprive your opponent of her weapon
  • Dodge: The best way to take a punch is not to be there
  • Hide: The art of remaining undetected in a room
  • Mace: The use of maces and other blunt weapons
  • Peek: Used to look into a person’s belongings
  • Pick lock: A useful skill for breaking and entering
  • Second attack: With training, the skilled thief can hit twice as fast
  • Sneak: With this skill, a thief can walk into a room undetected
  • Strangle: Renders victims unconscious like the thief’s blackjack
  • Sword: Swordplay and fencing
  • Trip: A good way to introduce an opponent to the floor

Paladins

Paladin male
Paladin female

This class is only available to reincarnated characters.

Pious knights who serve the cause of justice, paladins are holy warriors who get special abilities from their divine faith. They follow a strict philosophy, including oaths to their cause and fealty to protect the righteous. Clad in shining armor, swords gleaming in the morning sun, paladins are the quintessence of gallantry, the champion of the powerless and the personification of courage. They begin skilled in the mace, sword and second attack. Their default skills and spells include the following:

Skills

  • Disarm: Used to deprive your opponents of their weapons
  • Frenzy: A righteous fury increases attack skill but decreases defense
  • Rescue: Allows you to take the blows aimed for a companion
  • Shield block: The art of parrying with a shield
  • Third attack: Allows the skilled warrior to land three blows at once
  • Weaponsmaster: This group provides knowledge of all weapon types

Spell groups

  • Attack: A selection of offensive magics
  • Benedictions: Powerful magics that grant the blessings of the gods
  • Curative: Spells that cure the sick and feeble of their ailments
  • Healing: Spells for treating wounds from scratches to death blows
  • Transportation: Spells for getting from here to there

History